![]() ![]() Job types will include those seen in Farming Simulator 17, with the added inclusion of transport missions (returning from Farming Simulator 15 ) and a brand new mission type: hay and silage baling. Rather than forcing the player to travel to a certain field – or find a job board – somewhere on the map, Farming Simulator 19 introduces a contracts menu, which will list all currently available jobs. According to the developer that GIANTS has published, it appears as though the systems from the past two versions of Farming Simulator have been combined and enhanced to create the system for Farming Simulator 19. Players could be asked to plough, cultivate, seed, spray, or harvest. The activities in these missions included fieldwork at every stage of crop growth, depending on how far along the crop was on the field the player chose to do a mission on. Farming Simulator 17 took a different direction, with players completing work for neighbouring farmers who owned the other fields around the map, gaining loyalty (and reducing the price to buy those fields) along the way. In Farming Simulator 15, players used a “job board” placed at several locations around the map to accept missions such as mowing grass or transporting items from one place to another. The ability to do work for other farmers has been present in the series for quite some time, but it has continued to evolve. GIANTS Software has released another developer blog, this time providing details on the revamped mission system for Farming Simulator 19.
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